BasedinNorway

Bjorn

motionwebdesign

Selected work01 / 03

Motion

Animation, motion graphics and film, cut together as one reel. Music in the reel: a guitar riff I wrote and recorded myself, built out with Suno.

Selected work03 / 03

Play

Side projects made for fun: games, tools and experiments.

Selected work — Play3 projects
  1. WIP - Implementing ray tracing in Carmageddon from 1997 preview01

    WIP - Implementing ray tracing in Carmageddon from 1997

    Raytracing · Hobby · Claude CodeBuilt on dethrace, an open source reimplementation of the Carmageddon engine. I extended its OpenGL driver with hybrid ray tracing: shadows, AO, reflections and lights from street lamps and cars.
  2. Cow Plowem preview02

    Cow Plowem

    Game development · Unity · C# · Claude CodeAn extremely violent skiing game where you steer a cow mowing down skiers on the way down the mountain. Custom tracks, checkpoints and timing, built in Unity. Release 2027.
  3. tmx2pad — Thrustmaster wheel in Mario Kart preview03

    tmx2pad — Thrustmaster wheel in Mario Kart

    Linux · Python · Claude CodeThe Thrustmaster TMX has no Switch emulator support, so with Claude I wrote a Linux daemon that turns the wheel into a virtual Xbox 360 controller. Made for Mario Kart in Ryujinx, in one evening.

How I work

  1. 01

    Motion and 3D

    Animation, motion design and 3D modelling: After Effects, DaVinci Resolve, Blender.

  2. 02

    UX and web design

    User flows, wireframes, prototypes and visual design in Figma, though more and more of this is solved with AI.

  3. 03

    AI-native workflow

    Claude Code and similar tools for architecture, coding, testing and debugging.

Curriculum vitae

Where I've been.

  1. Jan 2024 — now

    Motion designer & AI-native developer

    Peil · Ålesund

    Building and maintaining client solutions on Sanity with frontends in React/Next.js and TypeScript, from design to production. Claude Code and similar tools throughout the development process.

  2. Jan 2017 — Dec 2023

    UX, web & motion designer

    Peil · Ålesund

    Responsible for user experience and information architecture: user flows, wireframes, prototypes and visual design. Established design systems and component libraries, and worked closely with developers on implementation in Sanity and Webflow.

  3. Mar 2015 — Dec 2016

    Designer and animator

    Peil · Ålesund

    Graphic design, motion design and animation: film, animated explainers, social media and visual identity — from idea and storyboard to final delivery.

  4. 2007 — 2014

    3D modeller and animator

    Viseno (now RoomSketcher), Fuglefjellet, Sanders Studios

    3D modelling, animation and visualisation — including furniture and interiors for RoomSketcher's product library, and quality assurance of models from external suppliers. Norway and Falmouth, UK.

  5. 2006 — 2007

    3D Design and Animation

    Noroff Instituttet

  6. 2005 — 2006

    Art and Visual Communication

    Ålesund Kunstfagskole

New projects

Shall we build something together?

saetre@live.noDownload CV (PDF)